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No one else talks about these things, but I know some of you out there have thought this too!  You've seen your dad's dick, you know what I'm talking about.  It's the cornerstone of childhood, up there with chasing the ice cream truck, ball pits, and pitifully amateurish suicide attempts. 

Hey, want a phenomenal book to read?  Here, go nuts.  Also, highly recommend Too Loud a Solitude, which I think is about half the length... if that even matters (I don't know, maybe some of you have shit to do).  Well, I'm officially off my Hrabal kick, onto Oe!  Oooeeeeeeooooooo...

Anyway, saw Inception this weekend, posted a review on my blog.  Here it is again, because... you know... no one reads the blog anyway.  Spoilers ahead.

Inception: A Case of Poor Conception
(Yes, I get to have titles, plus this one's kinda clever.)

I saw Inception this weekend with some of my film friends; they loved it, I thought it was decent. That is to say, for a blockbuster. Placed side by side with Transformers, Twilight, or Harry Potter, Inception is a very decent, relatively intelligent, piece of cinema. The visuals were outstanding, the fight choreography unique and dynamic.

However, examined as a narrative work in the greater literary tradition of story telling, I feel there were many places that the film fell absolutely flat.

After watching the film, I'm left with a lot of really basic questions:

1. Who is Leonardo DiCaprio?
Leo is a top notch dream-spy haunted by visions of his dead wife which manifest in the overlap between his dreamscape and his target's. She attempts to foil his missions and cause him harm, as she embodies his guilt for her death and reflects his self-destruction.

Alright... but... were they both dream-spies? Or did Leo start dream-spying after her death? How did he get into the whole dream-exploration business?  We never really come to understand who she is, as only one other character seems to have ever had any interaction with her, that being Michael Caine, but we know nothing as to the nature of their relationship.  The entire foundation behind his drive, what propels him through the narrative, is presented in an aloof, imprecise manner and I'm left with only an abstract idea of who he is.

2. Who is Joseph Gordon-Levitt?
Joe is Leo's right hand man. He's confident, focused, and experienced. He's there to save Leo's ass and make sure everything goes as it has to. His personality is... pretty much like Arnold Schwarzenegger in the Terminator (the Terminator was a robot, mind you).

...sooooo... how did Joe meet Leo? Where is Joe from? Is he also on the run from the law? Why is he doing this? Why is he taking such tremendous risks to aid Leo? What are his motivations?

3. Who is Michael Caine?
So he's either Leo's father or his father in-law, as he's the grandfather or Leo's kids. I don't understand why this remains ambiguous.  He taught Leo everything he knows about dream-exploration but disapproves of his using it for corporate espionage. He introduces Leo to Ellen Page, a student of his whom he claims has the capacity to be the best dream-architect yet.

Now it's unclear whether Caine invented dream-exploration or is just really good at it. Joe explains, during Ellen's training sequence, that this dream stuff is utilized by the military for training purposes. Is Caine ex-military? Is he some guy who latched onto the technology and did something completely unique with it? Did the military take the technology from him?

What the fuck does he teach?

4. Who is Ellen Page?
What the fuck is she studying? Even though Caine is the dream-diving master and Page is his best student, she's never even heard of the process. So that can't be what he's teaching. Is she a psych major then? I think it was Caine or Joe or Leo who said you need a good imagination to be a good architect... which makes it even less clear what the hell Ellen is doing.

I should note that someone pointed out to me that there are layouts and designs behind Caine in the scene in his office, implying that Page is literally an architect.  But whether these are designs of buildings or dream-construction practice or whothefuckknowswhat, is never explicitly stated.

Not that it matters, since her role in the movie is more or less limited to narrating Leo's motivations because, as all writers know, a character should never merely announce how they feel ("I FEEL GUILTY FOR MY WIFE'S DEATH!"). So instead Ellen does it for him.

You may be noticing a trend: none of the characters actually have any dimension. They're just shallow plot devices meant to help Leo achieve his mission and get his shit together... which he does, as he confronts his wife in a climactic scene that feels unearned and insubstantial.

Speaking of his mission:

5. What is the deal with dream-exploration?
By the end of Ellen's training montage--the sole narrative purpose of which is to explain to us, the audience, how the film's central mechanic works--we should know everything there is to know about the process. We don't. Every five minutes, this dream bullshit is expounded upon with new contrivances that are contradicted ten minutes later.

You can't possibly delve three dreams deep!
We'll do it.

Nothing can make someone that unconscious!
Well, except this right here.

If you die three dreams deep, your consciousness goes into wacky town.
Well, unless you die in wacky town... then you'll just wake up.

Also, the rules of wacky town are absolutely arbitrary. Leo's first time there, his consciousness ages fifty years, his second... nada. Though Ken Watanabe's character does. I have no idea why the inconsistency.  We've never witnessed any sort of time-skip dream mechanic. 

The feeling of falling wakes the dreamer up, allowing the explorers to return to the real world. The drug they use to knock Cillian Murphy out doesn't affect the inner ear, so they can still be waken up by falling. Simple enough. But get a load of this: if you're three dreams deep (that is, a dream within a dream within a dream), the second-level dreamer incarnation of you can fall, and that'll pull you out of the third dream.

Does that make sense?  There is a symmetry between physical you and dream-you and dream-you and second-dream-you.  If you fall in real life, you cease to dream.  If dream you falls in the dream, you cease to secondary-dream and you 'awake' into the primary dream.

This makes absolutely no sense as the dreamer's physical self isn't falling, their actual inner ear isn't being stimulated in this manner.  So what does it matter if the drug impairs inner ear function?  The explorers' dreamscape versions retain some manner of physicality, it seems, and the operate within the physics of the dream.  That is, whatever your actual organs are doing doesn't matter, as (and try to bear with me here), tertiary you can feel the sensation of falling, but secondary and primary you do not, yet you all share the same physical ear. 

The physics of the real world also affect the dreamscape. If your body is tumbling, the gravity of the dream-world shifts. Fair enough. But if you're two dreams deep, and in the first dream, your body spins, gravity will shift in the secondary dream world regardless of what your physical (non-dream) self is doing. The sole purpose of this mechanic is to provide justification for some awesome fight choreography, but it doesn't make any sense. All the dreamscapes are arbitrary constructions, subject to the sensations of the physical body... but why are sub-dreams affected by the illusory physicality of a dream body? And moreover, why is it limited? In one scene, the characters' actual bodies are still, their primary dream bodies are spinning, their secondary dream bodies experience shifting gravity, but everything is normal for their tertiary selves.

That's contradictory.  If tumbling in the primary makes the secondary kooky, then why doesn't secondary kookiness have any effect on the tertiary?

Sorry if this whole rant's devolved into absolute convolution, but the mechanic itself is just a sloppy pile of bullshit. 

Further, what can and can't you do in the dream realm?

In one scene, Joe is shooting at some random bad guys with an automatic rifle he conjured (note, these bad guys populate Cillian's mind as a defense mechanism, providing fodder for action sequences that are both cool and kind of pointless). Tom Hardy approaches him, tells him to stop being a pussy, and conjures a grenade launcher. In a later scene, Joe is wrestling with a dream-bad guy for a gun. Why couldn't he just conjure one? Why couldn't he conjure attack dogs to just deal with the bad guys so he didn't have to even worry about it? Attack eagles?

Also, if the defense mechanism is the subconcious' awareness that the subject is dreaming and his dreams are being invaded, and it can summon such out-of-place objects as a big 'ol train in the middle of the city... why can't it summon totally weird shit?  Dragons, or giant robots, or... Terminators...

These are elements of the dream mechanic that are just kind of underwhelming. At one point, in the secondary dreamscape, Leo tricks Cillian into aiding him and consciously entering the tertiary dreamscape. All the dreamscapes typically have to look convincingly real because the subject shouldn't know they're dreaming, but here he clearly does. So why are our heroes transported to a snowy military base (which Metal Gear fans will surely recognize as Shadow Moses) and not... fuckin' rainbow road crazy town? You assholes are mega-dreaming and I'm watching this shit in IMAX, I want to feel like I'm tripping on the kind of acid Jesus would deal.

Honestly, all of the mechanics of dreaming seem like contrived ass-pulls.  Dream time moves ten times faster than real time and this is compounded in sub-dreams also the subconscious mind manifests its defenses as perfectly rationally planted extras and there are safes that your brains fills with secrets also if you get hurt in a dream you really feel it and time moves only linearly and while your subconscious populates the landscape it only does so with objects encountered in reality and not strange whatthefucks.

And the end... there's a phrase I heard recently that I really like, "deep as dirty water". The ambiguity of the ending, which I wasn't invested enough to even appreciate, was a really cheap way to make the film deceptively deep. Suddenly, all of the inconsistencies and flaws in the script could be hand-waved away by a 'twist' everyone expects from the first scene.

Look... you will probably love this movie. Everyone will probably love this movie. This is probably the smartest shit you've seen in a movie theater in ages, so I suppose that's worth something. But it's not a brilliant movie. It's a brilliant looking movie, for sure, but I think Nolan, like many other directors, would be better off directing someone else's script for a change. Often directors' own talent is overlooked or marred by their reluctance to work on anyone's material but their own, just look at Lucas and Shyamalan as examples.  Or at least give it a second draft, please. 

--End Transmission--

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